As you dive into the story, this idea of the soul threads into many quests and conversations. Your character encounters a mystical storm, and through it and the actions of a mysterious man, become a Watcher, one who can peer into the souls and memories of others. While it certainly took inspiration from other role-playing games, the studio created original systems, races, and lore. All of these games have one thing in common: They’re all licensed worlds.īut for the first time, Obsidian has made a world of its own, not a universe belonging to other companies. Coming from Obsidian Entertainment (Neverwinter Nights 2, Fallout: New Vegas), Pillars of Eternity is representative of the studio’s even earlier work … when many of its members worked for Black Isle, making Icewind Dale and Planescape: Torment. 2 most-funded video game project of all time on the crowdfunding site) has been in the works for more than two years. This Kickstarter darling (this ode to old-school role playing is the No. Forty-four hours in, I’m still marveling at the freedom that Pillars of Eternity gives me.
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